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THE BIG SLEEP - internal IP development by the team at Scribble Pad Studios
Riot Games - project
general concept art
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video game concep art & development
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entertainment design
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Call of Duty: Advanced Warfare Environment Concept
Call of Duty: Advanced Warfare Keyframe
Environment concept for Epic's Gears of War.
Transformers : The Last Knight Keyframe Concept
Naughty Dog's Uncharted 2: Among Thieves Environment Concept
Medal of Honor: Warfighter Environment Concept Design
Environment Concept Art done to set the mood of this Sci-fi world.
Maze Runner: The Death Cure City Concept for Director Wes Ball.
An Environment City Design for Respawn Entertainment's Titanfall
Airborne Dogfight
Scribble Pad Studios’ Internal Concept Illustration done for our Warrior series.
League of Legends Shadow of Isles Environment Concept.
Environment Concept piece done for the development of JAK.
Temple of Malady illustration done for Magic: The Gathering
Deadpool Keyframe Concept developed done for Director Tim Miller.
Environment Concept Design to help develop Tim Miller‘s Deadpool.
Keyframe Concept done for Tim Miller‘s Deadpool.
Deadpool Keyframe Concept.
Keyframe Concept shot done for the development of Deadpool.
Concept Illustration done for our Warrior series,
Magic the Gathering, Ghave Guru of Spores Illustration.
Starcraft 2 Blizzard Cinematic Concept Art.
Environment Design Concept done for Mirror Mirror.
Environment Concept Art done for the development of a Medieval Film
Bluesky Environment Concept Art for Epic Games.
Concept Environment Art developed for an IP to help set the mood and tone.
Sci-Fi Environment Concept Art done for an IP development.
Environment Concept Art to set the mood and tone of this AAA game IP
AAA game IP Concept Art done by our team at Scribble Pad Studios
Bluesky Concept Art done for a AAA game IP.
Sci-fi Environment Concept Design done for the development of a AAA game IP
Medal of Honor: Warfighter Environment Concept Art
Environment Concept Art done for development of Medal of Honor: Warfighter.
Flood Concept done for the development of Medal of Honor: Warfighter
Medal of Honor: Warfighter Environment Concept Art.
Keyframe Concept Art for Maze Runner: The Death Cure
Environment Concept Design done for the development of Maze Runner: The Death Cure.
Bluesky Concept Art done for Ubisoft’s Tom Clancy’s The Division.
Environment Concept Art to set the mood for Tom Clancy’s The Division.
Bluesky Environment Concept Art for Ubisoft’s The Division.
Environment Concept Art done for the development of Ubisoft’s The Division.
Keyframe Concept Art for Transformers: The Last Knight.
Aerial Battle Dogfight Keyframe Concept done for Transformers: The Last Knight by Michael Bay,
Transformers: The Last Knight Keyframe Concept Art of the bank vault scene.
Interior Concept to help develop Titanfall by Respawn Entertainment.
Concept Art to help establish the mood and feel for Respawn’s Titanfall.
Interior Concept Art to help with the development of Respawn’s Titanfall.
Titanfall Crash Site Concept Art done for Respawn Entertainment.
Mech Printing Concept for Titanfall by Respawn Entertainment.
Keyframe Concept for a Preparation Sequence done for the development of Titanfall.
Call of Duty: Modern Warfare Keyframe Concept for The Embassy.
Keyframe Concept for the Piccadilly Campaign in Call of Duty: Modern Warfare by Infinity Ward.
Keyframe Concept Art on an ambush mission for Infinity Ward’s Call of Duty: Modern Warfare.
Bluesky Ship infiltration Concept for Call of Duty: Modern Warfare.
Terminator 3 Attraction Theme Park Design.
Interior Knight Room Concept. Transformers: The Last Knight.
League of Legends Shadow of Isles Cinematic Concept Art.
Environment Concept Design done for development of Maze Runner: The Death Cure.
Mech Hangar Concept Art developed by our team for Scribble Pad Studios internal IP, Vagus.
Concept Art for the riot aftermath of The Division from Ubisoft.
Titanfall Hut Interior Concept Design developed for Respawn Entertainment.
Cinematic Environment Concept Art for Riot’s League of Legends Shadow of Isle.
Environment Concept Art for an MMO video game set in a post-apocalyptic city.
Development Concept Art for Call of Duty: Modern Warfare by Infinity Ward.
Maze Runner :The Death Cure Concept Art for Wicked City’s Wall.
Middle-earth: Shadow of Mordor Tower Concept Design for Monolith Productions.
League of Legends Shadow of Isles Cinematic Concept Art for Riot Games.
Bluesky Concept for AAA Video Game.
Concept Keyframes for Call of Duty: Modern Warfare produced for Infinity Ward.
Set Design concept for Wicked City, developed for Maze Runner: Death Cure
Titanfall 2 Turret Weapon Design for Respawn Entertainment.
Landscape Design for League of Legends Shadow of Isle Cinematic.
Environment Concept Art for Maze Runner: The Death Cure.
PYM food court for WDI Marvel Theme Park.
League of Legends Shadow of Isle Environment Concept Art.
Titanfall Hut Architecture Concept done for Respawn Entertainment.
Call of Duty Blue Sky Concept in development of the game by Infinity Ward.
World Development Concept Art done for an online AAA game.
Blue Sky Concept Art for Ubisoft’s The Division.
Titanfall Robot 3d Printer Prop Design done for Respawn Entertainment.
Keyframe moment for Bungie’s Destiny.
Environment concept done for League of Legends Shadow of Isles.
Keyframe Concept Art to help develop the tone of Tom Clancy’s The Division.
Space Station Concept Design for Call of Duty: Advanced Warfare.
Apex Legends Weapon Reskin of the Hemlock Rifle.
Bluesky Concept Art for Ubisoft’s The Division.
League of Legends Environment concept for Shadow of the Isles.
Tomb Raider Bluesky Concept to set the tone of the game.
Apex Legends Weapon Reskin Design.
Call of Duty: Modern Warfare Keyframe Concept Art.
Bluesky Development Concept Art for an unreleased MMO video game.
Visual Development Environment Concept done for Ubisoft’s The Division.
Titanfall Turret Design done for exploration.
Bluesky Environment Concept Design done for development of an MMO video game.
Mazerunner: The Death Cure Environment Concept Art to set the mood and tone of the Film.
Building concept design to help with level design for Uncharted 2: Among Thieves.
Titanfall building Concept Design to set dress this world by Respawn Entertainment.
Environment Concept Design to help explore and develop the world of Titanfall.
Keyframe Concept for Transformers :The Last Knight by Michael Bay.
League of Legends Shadow of Isles Concept
Environment Concept Art to set the mood and tone of Vainglory.
Concept Design Line Art done for the development of Vainglory.
Uncharted 2: Among Thieves Environment Concept Art to help set the design of this world.
Environment Concept Art to establish the mood of Maze Runner: The Death Cure
Starcraft 2 Keyframe Concept Art done for Blizzard Cinematics.
Environment Design Concept for Naughty Dog’s Uncharted 2.
Maze Runner: The Death Cure Environment Concept Art done for Director Wes Bal
Weapon Skin Design of the Peacekeeper for Respawn’s Apex Legends
Call of Duty Keyframe Concept Art
Sci-Fi Environment Concept Art done for an IP development
Keyframe concept art done for Call of Duty Advanced Warfare
Game Map for Vainglory
Illustration Keyframe moment for Bungie’s Destiny
Medal of Honor: Warfighter Environment Concept Art
Concept Environment Art developed for an unannounced project
Environment concept to establish the world and mood for Maze Runner: The Death Cure
Internal project Character illustration done for our Warrior Series.
Orthograph Concept Design to help develop Titanfall by Respawn Entertainment.
Video Game Environment Concept for Vainglory
Town Hall
Tom Clancy’s The Division Environment Concept Art
Keep Garrison Concept Designs done for Middle-earth: Shadow of Mordor
Environment Concept Design for Maze Runner: The Death Cure
Keyframe Concept sequence moment in Call of Duty: Advanced Warfare
Character Design done for an IP development.
Call of Duty Concept Art to set the mood and help develop this world by Infinity Ward.
Environment Concept Design done for the development of Titainfall
Environment concepts to establish the world for The Maze Runner
An Environment Concept Design done for the development of Maze Runner: The Death Cure
Middle-earth: Shadow of Mordor Tower concept designs
An Environment piece done for the development of Oddworld.
Establishing shot done for our Internal Project Tengris,here at Scribble Pad Studios.
Bluesky piece done for Development of our Internal Project Sandstorm.
Titanfall concept art to set the mood and help develop this world by Respawn.
Knight Ship interior Concept for the development of Transformers:The Last Knight.
A Blue Sky Development piece done for Naughty Dog’s IP, Jack.
Tomb Raider interior Design Concept to help develop and set dress the environment.
An Environment piece done for the development of a Medieval Film.
Preparation Sequence Concept done for the development of Titanfall
Environment Design Concept done for the Snow White Film.
Environment Concept Design for Resistance: Fall of Man
Sci-fi City Concept Design for development
Tomb Raider Environment Design Concept by our team at Scribble Pad Studios
Keyframe Concept shot done for the development of Deadpool Movie.
A Hanger Concept Design piece done for development of our Internal Project, Vagus.
A Keyframe Concept for development of Call of Duty: Advanced Warfare
An HQ Concept Design piece done for Transformers:The Last Knight
An Environment Tree Design to set the mood of the word for a fantasy MMO game.
Dogfight over Pairs piece for Transformers:The Last Knight
Environment Concept Design done for development of Medal of Honor: Warfighter
Concept Design done for the development of Titainfall’s world.
Shadow Isles for League of Legends
Scribble Pad Studios’ Internal Concept Illustration done for our Warrior series.
Ghave,Guru of Spores.Creature Illustration done for Magic the Gathering.
Blue Sky Concept for a sci- fi detective story developed by our team.
A Development Concept piece done for our Internal Project
Concept Art piece done for Riot’s League of Legends.
Environment Concept Design for Call of Duty: Advanced Warfare
An Environment Design done for development of Medal of Honor: Warfighter
WWII Character Concept done for an internal project for our warrior series.
An Environment Illustration done by our team here at Scribble Pad Studios for Magic: The Gathering.
A Concept development piece done for Epic’s Gears of War.
Keyframe of the bank vault scene from Transformers:The Last Knight
An internal project Character Design done for a WWII series.
Tomb Raider Interior Design done for Crystal Dynamics by our team here at Scribble Pad Studios.
An Environment Design for a city in Titanfall
Environment Designs to set the world for Titanfall.
Titanfall Environment Concept art for Respawn Entertainment by Scribble Pad Studios.
Military Mech designs for Transformers: The Last Knight
A Concept Design piece done for development of Maze Runner: The Death Cure
An environment illustration done by Scribble Studios for Magic the Gathering.
A Concept art piece to set the tone of The Order: 1886
A development keyframe showing the conflict between our characters for The Order: 1886.
A Keyframe concept to capture a stalking moment for The Order: 1886
Keyframe for The Order: 1886
Concept development piece for Maze Runner: The Death Cure .
WWII character for a Warrior Series
Cryptic Tree
Transformers 5 concept art done by our team here at Scribble Pad Studios for director Michael Bay.
A development concept art piece done by Scribble Pad Studios for Naughty Dog.
A Development piece for Riot Games to capture the mood for their cinematic.
Scribble Pad Studios had worked with Riot Games for one of their cinematic moments.
A Concept painting done for one of Riot's cinematic.
The reveal of Raikhan, The Lord of Mount Ucmag.
This is a moment where our hero Aerick and Batu prepare for the hunt.
A keyframe moment where the mafia gets attacked by the creature in our IP The Big Sleep.
Here is an establishing shot done for our internal project Tengris.
The big reveal of the creature in our internal project The Big Sleep.
An internal project that Scribble Pad Studios had developed, Tengris.
A moment where our detective finds something riveting against the train tracks. The Big Sleep.
The mercs have met their fate. First closing chapter to Project Sandstorm
Here is the design of our hero coming out of the Collector’s shop.
A confrontational moment for Project Sandstorm
Here is an illustration of a moment where our hero presents his loot to the collector.
This is a concept on a sequence where our hero enters the Inner City for Project Sandstorm.
Here’s an establishing shot of our hero traveling back to the city for Project Sandstorm.
This is an illustration of our main character finding something rather compelling at Skull Tower
Design for Skull Tower, Project Sandstorm
Bluesky piece for Project Sandstorm. A discovery moment of Skull Tower.
Scribble Pad Studios were tasked to do some bluesky directional pieces for Project Sandstorm.
A keyframe exploration for a dog fight in Call of Duty by Scribble Pad Studios
Scribble Pad Studios were tasked to a chase sequence in Call of Duty by by Infinity Ward.
A keyframe exploration for the Picadilly Campaign in Call of Duty:Modern Warfare by Infinity Ward.
A concept on an ambush mission. Done by Scribble Pad Studios for Call of Duty: Modern Warfare.
Early concepts for The Embassy from Call of Duty: Modern Warfare by Scribble Pad Studios
Azhir cave concept for Call of Duty’s multiplayer map, done by Scribble Pad Studios.
Standoff concept done by Scribble Pad Studios for Call of Duty.
Ship infiltration concept done by Scribble Pad Studios for Call of Duty: Modern Warfare
Bluesky piece for Blur Studios. Cinematic moment done by Scribble Pad Studios for Destiny.
A concept for Cyberton entering for Transformers 5.
Bluesky piece for Strider.
Warrior series done internally for Scribble Pad Studios.
A concept for an aircraft dog fight in Paris. For Transformers 5.
Maze runner concept art done by Scribble Pad Studios for director, Wes Ball.
Bluesky piece for JAK. City concept done by Scribble Pad Studios for Naughty Dog.
WII Character, by Scribble Pad Studios for internal development.
Interior piece for Transformers 5
3D printing Titan bots for Titanfall 2
Special Force Team
Happy New Years from Scribblepad Team!
A story exploration moment for a Titanfall cinematic
Infested apocalyptic city
Bluesky directional piece for Epic Games, Paragon.
THE BIG SLEEP
RIOT GAMES - Cinematic Storyboards
THE BIG SLEEP - internal IP development by the team at Scribble Pad Studios
DOGFIGHT - concept art variations for CALL OF DUTY - AW
Unreal Tournament - Ramps Interior Level Map Design
Unreal Tournament - Ramps Interior Level Map Design
Unreal Tournament - Hole Interior Level Map Design
Unreal Tournament - Hole Interior Level Map Design
Concept art for RIOT - League of Legends project
Unreal Tournament - Lift Interior Level Map Design
Unreal Tournament Environment Concept Ideation Sketches
Unreal Tournament - Atrium Interior Level Map Design
Unreal Tournament - Backside Interior Level Map Design
Unreal Tournament - Opening Interior Level Map Design
Unreal Tournament - Hole Interior Level Map Design
Unreal Tournament - Lift Interior Level Map Design
Unreal Tournament - Jaeger Level Map Design thumbnails
Kollide – Night Rescue Ideation Sketches
Unreal Tournament - Mining Site Level Map Design thumbnails
Unreal Tournament - Open Yard Environment Concept Design
Unreal Tournament Environment Concept Ideation Sketches
Unreal Tournament Environment Concept Ideation Sketches
Unreal Tournament Environment Concept Ideation Sketches
Unreal Tournament Environment Concept Ideation Sketches
Kollide – Bunker Ideation Sketches
Magic the Gathering-void squall
Magic the Gathering - Sanctum of Ugin
Magic the Gathering - Mortuary Mire
Magic the Gathering - Ainok Artillerist
Scarborough- Jonnos Field – Environment Concept Design Final
Scarborough- Jonnos Field – Environment Mood Variations
Scarborough- Jonnos Field – Environment Mood Variations
Scarborough- Jonnos Field – Environment Mood Variations
Magic the Gathering – Embermaw Hellion
Scarborough- Jonnos Field – Environment Color Ideation Thumbnails
Magic the Gathering – Crumble to Dust
Magic the Gathering - Pyromancer's Goggles
Soylent Green-Sonic Barge Thumbnail Sketch 1
Soylent Green-Sonic Barge Thumbnail Sketch 2
Soylent Green-Sonic Barge Thumbnail Sketch 3
Soylent Green-Sonic Barge Thumbnail Sketch 4
City Overview Thumbnail Sketch 1
City Overview Thumbnail Sketch 2
City Overview Thumbnail Sketch 3
City Overview Thumbnail Sketch 4
City Overview Thumbnail Sketch 5
Liquid Development - Overgrown Seattle
Liquid Development - Scout Unsuccessful
Liquid Development - Scout Successful
Liquid Development - Return from Marching
Liquid Development - Rally Unsuccessful
Liquid Development - Rally Successful
Liquid Development - Overgrown City
Liquid Development - Overgrown City Scout
Liquid Development - Overgrown City
Liquid Development - Overgrown France
Lost Planet 3 - Environment Design
Lost Planet 3 - Environment Design Thumbnails
Lost Planet 3 - Environment Design Thumbnails
Lost Planet 3 - Mech Designs
Lost Planet 3 - Mech Design
Lost Planet 3 - Cockpit Design
Lost Planet 3 - Mech Design
Lost Planet 3 - Cockpit Design
Gears of War: Judgment: Kilo Squad: The Survivor's Log
Gears of War: Judgment: Kilo Squad: The Survivor's Log
Gears of War: Judgment: Kilo Squad: The Survivor's Log
Gears of War: Judgment: Kilo Squad: The Survivor's Log
Gears of War: Judgment: Kilo Squad: The Survivor's Log
Gears of War: Judgment: Kilo Squad: The Survivor's Log
Gears of War: Judgment: Kilo Squad: The Survivor's Log
Gears of War: Judgment: Kilo Squad: The Survivor's Log
Gears of War: Judgment: Kilo Squad: The Survivor's Log
Gears of War: Judgment: Kilo Squad: The Survivor's Log
City of Heroes - City Concept Design
City of Heroes - City Establishing Shot
City of Heroes - Environment Thumbnails
People Can Fly - Island Concept Design Thumbnails
City of Heroes - City Concept Design
People Can Fly - Island Overview Concept Design
People Can Fly - Bunker Exterior Design
People Can Fly - Bunker Concept Design
Kollide - Night Rescue
Kollide - Bunker
Kollide - Lookout
Kollide - Farm
Kollide - Logan
Kollide - Fight Scene
Kollide - Cabin Ambush
Commune Hotels - Pool Design
Commune Hotels - Lobby Design
Commune Hotels - Interior Design
Commune Hotels - Courtyard Design
Titansgrave - 'Flashback'
Titansgrave - 'Nightmare'
Titansgrave - Mysterious Figures
Epic Games - Concept Design
Epic Games - IP Dev
Epic Games - IP Development
Epic Games - Concept Design Sketch
Epic Games - Environment Thumbnails
Epic Games - Environment Sketches
Epic Games - Environment Thumbnail Sketches
TitansGrave - Concept Design - Aankia Flashback
TitansGrave - Concept Design - Aankia
TitansGrave - Concept Design - Jaakar Variation
TitansGrave - Concept Design - Illustration WIP
Unannounced IP Development - Concept Sketch
Unannounced IP Development - Concept Sketch
Unannounced IP Development - Concept Sketch
Unannounced IP Development - Concept Sketch
Jak 4 - Character Development
Jak 4 - Character Development
Jak 4 - Character Development
Jak 4 Concept Development
Jak 4 Concept Development
Lego: Legends of Chima - Concept Design
League of Legends - Freljord Tower Concept Design
League of Legends Concept Design
Splash Damage - Interior
SBE Entertainment - Interior Design
SBE Entertainment - Interior Design
Resistance 3 - Concept Design
Resistance 3 - Concept Design
TitansGrave - Concept Design - Gargoyle
TitansGrave - Concept Design - Poster
TitansGrave - Concept Design - Voss
TitansGrave - Concept Design - Aankai Flashback Scene
TitansGrave - Concept Design - Aankai Flashback Scene
TitansGrave - Concept Design - Voss Ring
TitansGrave - Concept Design - Space Pillars
TitansGrave - Concept Design - The Orb
TitansGrave - Concept Design - The Crash
TitansGrave - Concept Design - The Crash
TitansGrave - Logo Design
Book Cover Illustration - Black Bottle
Concept Design for - The Maze Runner
Concept Design for - The Maze Runner
Double Helix Games Concept Design
Double Helix Games Concept Design
Double Helix Games Concept Design
Double Helix Games Concept Design
Double Helix Games Character Design
Double Helix Games Character Design
Double Helix Games Concept Design
Double Helix Games Concept Sketch
Strider Concept Design
Imagine FX Concept Design Tutorial
Halo HoloLens E3 Experience Concept Design
Halo HoloLens E3 Experience - Screening Room Concept Design
Halo HoloLens E3 Experience - Table Design Variations
Uncharted 2 - Tower Concept Design
Uncharted 2 - Concept Design
Uncharted 2 - Building Concept Design
Uncharted 2 - Village Concept Design
Uncharted 2 - Mountain Range Concept Design
Uncharted 2 - Concept Design
Uncharted 2 - Concept Design
Uncharted 2 - Storage Room Concept Design
Uncharted 2 - Beach Bar Concept Design
Uncharted 2 - Tower Concept
Uncharted 2 - Warehouse Concept Design
Uncharted 2 - Prop Concept Design
Uncharted 2 - Environment Concept Design
Uncharted 2 - Concept Design
Uncharted 2 - Concept Design
Book Cover Illustration - Heaven's Fall
Book Cover Illustration - Heaven's War
Book Cover Illustration - Heaven's Shadow
The Last of Us - Street Scene Concept Design
The Last of Us - Mini Mart Concept Design
The Last of Us - Bridge Concept Design
Terminator 4 - Theme Park Concept Design
Theme Park - Concept Design Thumbnails
Theme Park - Concept Design Thumbnails
Theme Park - Concept Design
Theme Park - Front Gate Concept Design
Theme Park - Battle Scene Concept Design
Tomb Raider - Sunken Concept Design
Tomb Raider - Research Vessel Concept Design
Tomb Raider - Island Concept Design
Tomb Raider - Geothermal Concept Design
Tomb Raider - Forest Concept Design
Tomb Raider - Keyshot Concept Design
Tomb Raider - Kofun Concept Design
Medal of Honor: Warfighter - Concept Design
Medal of Honor: Warfighter - Concept Design
Medal of Honor: Warfighter - Concept Design
Medal of Honor: Warfighter - Concept Design
Medal of Honor: Warfighter - Concept Design
Medal of Honor: Warfighter - Concept Design
Medal of Honor: Warfighter - Concept Design
Medal of Honor: Warfighter - Concept Design
Medal of Honor: Warfighter - Concept Design
Medal of Honor: Warfighter - Concept Design
Medal of Honor: Warfighter - Concept Design
Concept Design for - Transformers 4
Concept Design for - Transformers 4
Concept Design for - Mirror Mirror
Concept Design for - Mirror Mirror
Concept Design for - The Maze Runner
Concept Design for - The Maze Runner
Concept Design for - The Maze Runner
Concept Design for - The Maze Runner
Concept Design for - The Maze Runner
Concept Design for - The Maze Runner
Concept Design for - The Maze Runner
Concept Design for - TitanFall
Concept Design for - TitanFall
Concept Design for - TitanFall
Concept Design for - TitanFall
Concept Design for - TitanFall
Concept Design for - TitanFall
Concept Design for - TitanFall
Concept Design for - TitanFall
Concept Design for - TitanFall
Concept Design for - TitanFall
Middle-Earth: Shadow of Mordor - Concept Design
Middle-Earth: Shadow of Mordor - Concept Design
Middle-Earth: Shadow of Mordor - Concept Design
Middle-Earth: Shadow of Mordor - Concept Design
Middle-Earth: Shadow of Mordor - Thumbnail Sketches
Middle-Earth: Shadow of Mordor - Thumbnail Sketches
Middle-Earth: Shadow of Mordor - Thumbnail Sketches
Middle-Earth: Shadow of Mordor - Thumbnail Sketches
Middle-Earth: Shadow of Mordor - Thumbnail Sketches
Middle-Earth: Shadow of Mordor - Thumbnail Sketches
Middle-Earth: Shadow of Mordor - Thumbnail Sketches
The Order - 1886: Concept Design
The Order - 1886: Cinematics Concept Design - 'The Hunt'
The Order - 1886: Cinematics Concept Design
The Order - 1886: Concept Design
Concept Art - The Order: 1886
The Order: 1886 - Cinematics Concept Art
The Order: 1886 - Cinematics Concept Design
The Order: 1886 - Cinematics Concept Design
The Order: 1886 - Concept Design
Infamous 2 - Swamp Design Final
Infamous 2 Swamp Design - Color Key Development
Infamous 2 - Swamp Thumbnails
Infamous 2 - Slums
Infamous 2 - Red Light City District - Thumbnails
Infamous 2 - Lafayette Design Final
Infamous 2 - Lafayette Design Color Keys
Infamous 2 - Lafayette Design Thumbnails
Infamous 2 Concept Art - Fort Design Final
Infamous 2 Concept Art - Fort Design Thumbnails
Infamous 2 - Cemetery - Final
Infamous 2 - Cemetery - Color Keys
Infamous 2 - Cemetery - Thumbnails
Infamous 2 - Cathedral Design Final
Infamous 2 - Cathedral Color Keys
Infamous 2 - Cathedral Black & White Thumbnails
Ubisoft: The Crew - Office Lighting Scenario B
The Crew - Tuning Bay
Ubisoft: The Crew - Concept Art Update
Ubisoft - The Crew Concept Art
The Crew - Ubisoft: Garage Interior Design
The Crew - Color Sketch
The Crew - Color Sketch
The Crew - Color Sketch
Ubisoft: The Crew - Concept Design by Scribble Pad Studios
Spectrum 21 - Shipwreck Beach
Spectrum 21 - Prep Zone
Spectrum 21 - Freljord Tower
Spectrum 21 - Balrog
Ubisoft's - The Crew - Office Concept
Ubisoft's - The Crew - Concept Artwork
Maze Runner - Concept Art
The Maze Runner - Hut Design
The Maze Runner - Hut Design
Epic Games - Environment Concept Art
Epic Games - IP Development Concept Art
Epic Games - IP Development Teaser
Shadow of Mordor - Camp Gate concept art
Shadow of Mordor - Concept Sketch
Shadw of Mordor Concept Art: Island Castle
Road Block - Blur Last Man Concept Art
Blur - Last Man Visual Development
Blur - Last Man Concept Art: Plane Crash
Blur - The Last Man Concept Art
People Can Fly Concept Art - Bunker Interior
Guild Wars 2- Environment Concept Art
Guild Wars 2 - Environment Concept Art
The Thing
Medal of Honor: Warfighter - Concept Art
Medal of Honor: Warfighter - Concept Art
Medevial
Medevial
Monolyth
Scribble Pad Studios - Concept Art
Titanfall Floating Village - Concept Art
Tron: Video Game - Concept Art
Thor Video Game - Concept Art Thumbnails
Thor Concept Art - Sutur's Forge
Tomb Raider - Concept Art
Tomb Raider - Concept Art
Tomb Raider - Concept Art
Titanfall Concept Art Thumbnails - Refinery
Ship Interior Concept Art - Titanfall
In the Dust
Snow White Castle
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